Personal project. Narrative horror rock puzzle game.

Where the Night Ends

main key art

Mood board and inspirations

Story and setting

Narrative Overview:

  • Setting: A supposedly abandoned mansion, once home to a famous yet cursed rock musician.

  • Conflict: Partygoers awaken the ghosts, unleashing deadly puzzles and vengeful spirits.

  • Goal: Solve the mysteries, banish spirits, and escape before dawn.

    Lore & Backstory: Why the house is haunted, the legend of the rock musician, ghost origins.

Characters

Main characters

Ghosts and entities

secondary characters

party goers and NPCs

Environment and level design

House Layout: Floor plans, key rooms, and secret passages.

Interactive Elements: Puzzle objects, cursed items, ghostly manifestations.

Gameplay mechanics

  • Core Gameplay Loop: Exploration, puzzle-solving, ghost interactions, narrative choices.

  • Puzzle Design: Logic-based, environment-based, supernatural (e.g., deciphering ghostly messages).

  • Ghost Encounters: Hide, banish, or negotiate with spirits.

  • Fear System: A mechanic tracking fear levels affecting perception and gameplay.

schema / gif /animation

UI

examples

examples