Personal project. Narrative horror rock puzzle game.
Where the Night Ends
main key art
Mood board and inspirations
Story and setting
Narrative Overview:
Setting: A supposedly abandoned mansion, once home to a famous yet cursed rock musician.
Conflict: Partygoers awaken the ghosts, unleashing deadly puzzles and vengeful spirits.
Goal: Solve the mysteries, banish spirits, and escape before dawn.
Lore & Backstory: Why the house is haunted, the legend of the rock musician, ghost origins.
Characters
Main characters
Ghosts and entities
secondary characters
party goers and NPCs
Environment and level design
House Layout: Floor plans, key rooms, and secret passages.
Interactive Elements: Puzzle objects, cursed items, ghostly manifestations.
Gameplay mechanics
Core Gameplay Loop: Exploration, puzzle-solving, ghost interactions, narrative choices.
Puzzle Design: Logic-based, environment-based, supernatural (e.g., deciphering ghostly messages).
Ghost Encounters: Hide, banish, or negotiate with spirits.
Fear System: A mechanic tracking fear levels affecting perception and gameplay.
schema / gif /animation
UI
examples
examples